I view photography as tool to investigate ideas. My  intention is to create  ethereal, placeless worlds where I  explore the interplay between past and present, imagined and existing, fragility and permanence, transition and change.  The “lingering remnants” or vestiges from our continuously evolving world, captivate my imagination and are the stimulus for my multi-layered, photograph-based narratives. 

Over the years, I have come to recognize the enormous impact and influence being the second generation of a WW ll Holocaust survivor has had on my artwork.  The stories I heard as a child about desperation, flight, and a fight for survival have resonated with me and are a part of my identity, even though I was born and raised in the United States. Recently, my work has focused on the enduring traces of collective trauma.  In the summers of 2016 and 2017 I travelled to Eastern Europe, for a project examining the intersection between history and memory as it is related to survival during WW ll, The Holocaust, and the following Soviet occupation. Since then, I have been working on a series that raises questions about the composite nature of survivors’ collective history, and the meaning and effect of trauma on the past, present, and future generation. 

In the studio, I work intuitively, using collage techniques to construct, juxtapose, and tie together multiple layers of imagery.  The images are printed on aluminum panels using a dye sublimation process and may be printed in varying sizes.  



Inked Prints 2013-2014

In 2013-2014, desiring the challenges and stimulation of a new aesthetic, I began exploring the concept of transition and change while experimenting with the richness and density of the hand printed mark.  I applied ink on paper using varying sized ink charged brayers. In these works, my focus centered on creating abstract images that conjured an impression of atmosphere in a state of becoming or dissolving.   The prints are mounted on individual wood panels and may be reconfigured in a variety of ways, allowing for an interactive component between the viewer and work.